The Visual Scripting system was developed within our in-house engine created during the development of Spite – Seeds of Corruption. The game engine was continuously worked on during the development of this game, Pelle Polis.
The testing of the Visual Scripting system had to begin as early as possible to make the most of the time we had during the project and to allow us Level Designers to start implementing the puzzles and various scripted events. This meant that a careful and thorough plan had to be made early in the project.
I worked closely with a programmer to create the Visual Scripting system, I stood for a lot of the planning and testing whilst the programmer stood for the creation of the system.