Level Design, World Design, Puzzle Design
Open world level inspired by the Mad Max game and movies.
Third person puzzle & horror
Visual Scripting, Puzzle Design, Level Design
Group project, I focused heavily on Visual Scripting development, puzzles, triggers and scripted events.
Top Down Adventure
Level Design, Game Design, World Design
Group project, Zelda like game where the player must gather a number of ingredients to save the village.
Level Design, Game Design, Technical Design
Platforming game inspired by Celeste where we portrayed the 5 Stages of Grief through Level Design.
LowResViews – Ung Företagsamhet
CEO, Game Design, Art
Indie game company run during my time at LBS Lund. We made and released four games, Caribbean Waters, Grids, Castle Dasher and Kitchen Complications.