Quest Design, Level Design
Designed RDA bases, quests, and gameplay encounters while leading mission development from concept to release and supporting story, cinematics, polish, and post-launch updates.
Visual Scripting, Level Design, Game Design
Group project, I focused heavily and almost exclusively on Visual Scripting development, puzzles, gameplay, triggers and scripted events.
Visual Scripting, Puzzle Design, Level Design
Group project, I focused heavily on Visual Scripting development, puzzles, triggers and scripted events.
CEO, Game Design, Art
Indie game company run during my time at LBS Lund. We made and released four games, Caribbean Waters, Grids, Castle Dasher and Kitchen Complications.