Highlighted projects

Open World

Level Design, World Design, Puzzle Design

Open world level inspired by the Mad Max game and movies. 

Third person puzzle & horror

Visual Scripting, Puzzle Design, Level Design

Group project, I focused heavily on Visual Scripting development, puzzles, triggers and scripted events.

Top Down Adventure

Level Design, Game Design, World Design

Group project, Zelda like game where the player must gather a number of ingredients to save the village.

2D Platformer

Level Design, Game Design, Technical Design

Platforming game inspired by Celeste where we portrayed the 5 Stages of Grief through Level Design.

Group Projects

Top Down Adventure
Spite - Seeds of Corruption
Mobile Puzzle
Snitch
Shoot ´Em Up
Gore Core
Racing
A Rad Game

Other highlights

LowResViews – Ung Företagsamhet

LowResViews

CEO, Game Design, Art

Indie game company run during my time at LBS Lund. We made and released four games, Caribbean Waters, Grids, Castle Dasher and Kitchen Complications.