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Bastian

Astro Lizard

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Bastian Randau Level Designer Home About me Astro Lizard Summary Lorum Design Challenges Lorem ipsum dolor sit amet Lorem ipsum dolor sit amet Lorem ipsum… Read More »Astro Lizard

Pelle Polis

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Bastian Randau Level Designer Home About me Pelle Polis Summary Developed over 16 weeks half-time using our in-house engine, we used Unity as the Level Editor.… Read More »Pelle Polis

Leathercraft

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Leathercraft Summary Developed over X weeks half-time using Unreal Engine. Introduction Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper… Read More »Leathercraft

LowResViews

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LowResViews Summary Developed over X weeks half-time using Unreal Engine. Introduction Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper… Read More »LowResViews

Open World

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Bastian Randau Level Designer Home About me Open World Summary Developed over 10 weeks half-time using Unreal Engine. Introduction Open world level inspired by the… Read More »Open World

Snitch

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Bastian Randau Level Designer Home About me Snitch Summary Developed over 6 weeks half-time using Unity as the main engine and Level Editor. My contribution Game… Read More »Snitch

Solace

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Bastian Randau Level Designer Home About me Solace Summary Developed over 8 weeks half-time using our in-house engine TGA2D and Tiled as a Level Editor.… Read More »Solace

Gore Core

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Bastian Randau Level Designer Home About me Gore Core Summary Developed over 8 weeks half-time using Unity as the main engine and Tiled as a… Read More »Gore Core

Sakanami

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Bastian Randau Level Designer Home About me Sakanami Summary Developed over 6 weeks half-time using our in-house engine TGA2D and Tiled as a Level Editor. My… Read More »Sakanami