Pelle Polis
Bastian Randau Level Designer Home About me Pelle Polis Summary Developed over 16 weeks half-time using our in-house engine, we used Unity as the Level Editor.… Read More »Pelle Polis
Bastian Randau Level Designer Home About me Pelle Polis Summary Developed over 16 weeks half-time using our in-house engine, we used Unity as the Level Editor.… Read More »Pelle Polis
Leathercraft Summary Developed over X weeks half-time using Unreal Engine. Introduction Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper… Read More »Leathercraft
LowResViews Summary Developed over X weeks half-time using Unreal Engine. Introduction Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper… Read More »LowResViews
Bastian Randau Level Designer Home About me Open World Summary Developed over 10 weeks half-time using Unreal Engine. Introduction Open world level inspired by the… Read More »Open World
Bastian Randau Level Designer Home About me Snitch Summary Developed over 6 weeks half-time using Unity as the main engine and Level Editor. My contribution Game… Read More »Snitch
Bastian Randau Level Designer Home About me Spite – Seeds of Corruption Summary Developed over 14 weeks half-time using our in-house engine developed during the… Read More »Spite – Seeds of Corruption
Bastian Randau Level Designer Home About me Solace Summary Developed over 8 weeks half-time using our in-house engine TGA2D and Tiled as a Level Editor.… Read More »Solace
Bastian Randau Level Designer Home About me Gore Core Summary Developed over 8 weeks half-time using Unity as the main engine and Tiled as a… Read More »Gore Core
Bastian Randau Level Designer Home About me Sakanami Summary Developed over 6 weeks half-time using our in-house engine TGA2D and Tiled as a Level Editor. My… Read More »Sakanami
Bastian Randau Level Designer Home About me A Rad Game Summary Developed over 6 weeks half-time using Unity as the main engine and Level Editor.… Read More »A Rad Game