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Astro Lizard

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Bastian Randau Level Designer Home About me Astro Lizard Summary Developed over 9 weeks full-time using our in-house engine, we used Unity as the Level Editor. An… Read More »Astro Lizard

Pelle Polis

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Bastian Randau Level Designer Home About me Pelle Polis Summary Developed over 16 weeks half-time using our in-house engine, we used Unity as the Level Editor.… Read More »Pelle Polis

Leathercraft

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Leathercraft Summary Developed over X weeks half-time using Unreal Engine. Introduction Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper… Read More »Leathercraft

LowResViews

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LowResViews Summary Developed over X weeks half-time using Unreal Engine. Introduction Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper… Read More »LowResViews

Open World

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Bastian Randau Level Designer Home About me Open World Summary Developed over 10 weeks half-time using Unreal Engine. Introduction Open world level inspired by the… Read More »Open World

Snitch

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Bastian Randau Level Designer Home About me Snitch Summary Developed over 6 weeks half-time using Unity as the main engine and Level Editor. My contribution Game… Read More »Snitch

Solace

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Bastian Randau Level Designer Home About me Solace Summary Developed over 8 weeks half-time using our in-house engine TGA2D and Tiled as a Level Editor.… Read More »Solace

Gore Core

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Bastian Randau Level Designer Home About me Gore Core Summary Developed over 8 weeks half-time using Unity as the main engine and Tiled as a… Read More »Gore Core